We’re looking for an engineer who knows what great gameplay looks, sounds, and feels like. Someone who understands the programmatic representations of great game feel and who can turn a complex description of a user’s experience into simple inputs on a controller. Someone who can iterate alongside other developers, tweaking and tuning until you get it just right. You know instinctively how much input lag is too sticky or too slippery, and you’ve got the know-how to put a pin in the center of the spectrum. You’re a tinkerer, a knob-turner, a button-pusher and a lever-puller. You know that the moment a game world comes to life is when a player can competently and confidently stride through it. You have the skills, both to tell a story through code alone and to guide the player to pen their own. Your insights and talents will help our animators, designers, and writers craft an experience that harmonizes across all its axes.
Just a heads up - as part of the interview process, we may ask you to take a test to show us your skills and knowledge.
Are you interested in this role but feel as though you don’t have the right experience for it? When compared to individuals of similar backgrounds and skill levels, members of historically marginalized groups are statistically far less likely to apply for a position unless they feel like they meet all of its listed qualifications. As part of our mission to cultivate an inclusive and diverse workplace, we encourage you to apply for the position that excites you, even if your resumé doesn’t perfectly match what you’re looking for. It takes all kinds of flowers to make a flower patch!
Thanks for your interest!