We’re looking for an engineer that gets excited by helping others. Who’s good with technical systems and believes that tools, infrastructure and a stable pipeline are the backbone of successful game development. A facilitator. A helper. A pipeline lover. A generalist programmer who enjoys wearing many hats on any given day, and gets a kick out of solving problems that help unblock the team. Who understands that quality is only achieved when infrastructure stability and pipeline efficiency is achieved.
On one day you may be asked to work on the game side - which could be writing gameplay code, debugging other people's code, looking into optimizations, implementing save/load systems, etc. On another day you may be asked to work on our pipelines - such as animation and art tools, build systems, a smoke-test setup, in-game debugging tools, etc. And then there will be days where you alone will decide what's best to work on - we have a lot of those days.
Some Useful Skills
Thanks for your interest!